The catch with the perks, is that the game will always present two with every level up. There’s the faster fire rate, faster movement, extra bullet which gives +1 to shots that are fired normally, radiation radius whereby enemies that get close start to take damage from you. Perks are all passive upgrades to your character. Having completed the game, I am still missing two or three of them. There’s a staggering twenty four perks to unlock. Some maps will have narrow paths that you can use to funnel enemies, but then some will be wide open in which you need to corral and kite them as you make your way to better weapons and abilities. While the levels will look alike, they won’t ever repeat in layout or functionality. So you will see variations on the mansion, park, city streets, and forests. While it never bothered me, the levels are templates that repeat throughout the game. And Aether is where you start testing your skills and tactics as the game throws more enemies in an effort to get you to think and react differently to the new situations. The Normal plane doesn’t take long to get through, but consists of 32 levels, and all seems like a primer to get familiarity with all of the different perks and weapons. I’ve yet to see Eldritch for myself, but the Aether plane is much harder and has subdued colors in its palette when compared to Normal which is vibrant and colorful. There are three planes, which serve as difficulties: Normal, Aether, and Eldritch. Levels take place at on a map with push pins and string showing your path. Each kill earns you XP, and eventually you’ll ding to the next level and get to pick a perk. Along the way you’ll be collecting new weapons, and perks. The goal is to kill every enemy and wave. In my experience, there’s no reason not to deploy it right away, as you’re usually surrounded. Rejoice, as you can collect the parts of the mech to rebuild it and call it in when you need it. It’s limited in use, and breaks apart over a short time. It is one of the most badass feelings as from that moment forward you drop into levels and lay waste to the eldritch creatures that spawn in. It’s not before long you get access to the mech. The overall presentation is more colorful and saturated with great detail and plenty of eldritch blood to spill. Though, if you don’t like you can adjust the camera height to wherever you please. Opting for a slightly tighter viewport than 10tons’ prior games, Tesla vs Lovecraft feels more confined and intimate than ever before. Jumping into the action places a gun in your hand and guides you through the opening levels to obtain the core weapons, perks, and gear you’ll need to survive and make your way to Lovecraft himself. From the rockin’ main menu music, you’re pumped up. Lovecraft, who go to war against each other, and you side with Tesla set to rid the world of Lovecraft and all his horrors. You’re introduced to the conflict between Nikola Tesla and H.P. Tesla vs Lovecraft features a great assortment of weapons, perks, and abilities to keep you coming back thanks to its enduring replayability. Tesla vs Lovecraft is no different, and while it is a lot like what’s come before, it has a renewed sense of energy towards each element of the game. Venerable developer 10tons Ltd has been doing the twin-stick shooter thing for a while now, and doing it well with variations on the formula that offers a fresh take with each release.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |